Thursday, December 12, 2013

Final Project: Adding 10 New Content Elements to My Immersive Library


Here In these images I added directional.



Here is where I added more video content into my Immersive Library.  All material closely relates to Immersive Education.


Finally I added more .pdf research files into my Library allowing for more material on Immersive Educational subject matter.  This is a final exercise from the Immersive Education course that I am taking at Boston College. This course is called Discover Computer Graphics.  For details, visit the Immersive BC portal at http://ImmersiveEducation.org/@/bc

Final Project: Adding 5 PDF Papers to My Immersive Library

Here is the entrance to my Immersive Library.  My Immersive Library is not complete just yet.  Soon I will be adding more Immersive Education content to be used for research purposes. 

As you walk along the bridge there is a fork.  To continue straight would lead you to my personal image library, which displays picture I own, that once clicked on will open a separate browser to a related website.  To go left, would lead to the Immersive Educational Research video section.  Finally to the right is where the .pdf research files are located.

Here as you can read is the portal to the .pdf research paper links.  Once you click the image a menu will appear like the one in the image below.

Here you can click open in a browser option which is the pointer finger all the way to the left in the above menu.

Here a browser appears that displays my own personal Immersive Educational Blog.  In this specific post are links to different research papers and articles that all relate to Immersive Education.

Here once a link is click, a .pdf file will appear in a web based format.  This one Specifically is about online learning and how it is revolutionizing k-12 students.  A very interesting article indeed.  This is a final exercise from the Immersive Education course that I am taking at Boston College. This course is called Discover Computer Graphics.  For details, visit the Immersive BC portal at http://ImmersiveEducation.org/@/bc

PDF Research Papers

The Use of immersive Learning Environments in Social Work
Education

Virtual Reality Capabilities of Graphics Engines


Visualization of General Defined Space Data


Learning Immersion Without Getting Wet


Second Life for Language Learning

Automation and Visualization in Geographic Immersive Virtual Environments



How Online Learning Is Revolutionizing K-12 Education and Benefiting Students




Virtual Learning for Little Ones Raises Developmental Questions


Virtual Chironomia: Developing Standards for Non-verbal Communication in Virtual Worlds


Extra help for Final

Just an extra tip for people on how to upload the script in "Scene Storage."  In order to do it click the link Aj provided in step 2. (*I only know this procedure works for chrome) From there right click the screen and a menu should pop up.  Click "view page source" from that point another tab should open that is identical to the previous page.  In this addition tab, right click the screen again, in the menu click "save as."  From there you can click and drag the file into "Scene Storage."
To place the script file in "script ref" click the three periods at the far right of the "[0]", from here click on the top drop down menu "Scene (http://Meshmoon.eu...) there in the drop down menu is "meshmoonscript.js" Now note this is my unique name, because this is the name I personally saved the script file as.  Yours will be different.  Choose your .js file then continue to follow the rest of Aj's steps.  Hope this helps.

Final Project: Testing My Fellow Classmates' Immersive Libraries

Andrew Langone: 



In these displays are screenshots of my experience in Aj's Immersive Library.  First shot is me after entering the world, and stepping upon a transporter to bring me to his library in the sky.  The second image is me arriving from the portal.  The third picture is me watching one of his research videos. The final picture is me clicking on a personal photo of Aj in the Army, which then lead me to "goarmy.com" after clicking it.  As you can notice the bar atop the screen which indicates a question if I want to open a separate browser. Great work.

Jeff Andrade:



Here in these photos are screenshots of me after I had entered Jeff Andrade's world.  The first photo, I am approaching his library where I can begin viewing videos.  The second photo is me watching a research video posted in his library.  The third photo is me simply exploring his virtual library followed by the final photo which is me watching another video posted in his library.  All around good work.

Noah Benjamin-Pollak:



Here in these photos I am exploring Noah Benjamin-Pollak's Immersive Library.  I have to say his library reminds me of a Picasso painting with the way the stairs are set up.  Pretty creative.  The first photo is me shortly after I entered his virtual library.  The second photo is me viewing a photo of him holding the Stanley Cup.  Looks like in a back yard somewhere.  How did you get to do that? pretty jealous.  Anyway, the last two videos are me viewing videos in his library.

Wednesday, December 11, 2013

Final #4: High Resolution Avatar








Here in these displays are high resolution avatars I have created in a program called "Make Human."  This program uses high contrast details.  In the first image I tried my best to render an avatar that was a copy of my face.  Unfortunately there was no facial hair option.  In the other images I practiced creating avatars to show the many diverse options available.  I created a male, female, and a child.  This is a final exercise from the Immersive Education course that I am taking at Boston College. This course is called Discover Computer Graphics.  For details, visit the Immersive BC portal at http://ImmersiveEducation.org/@/bc

Building My Immersive Library/Museum

After constant attempts to enter my previous Meshmoon world that resulted in failures, I decided to start a new space. This is the entrance to my Immersive Library/Museum.  Two snowmen welcome you in.

 At the end of the walkway over the water are the displays in my Library.  Each display is a picture I personally took with the exception of one, which is me running in the Cape Cod Marathon.  This one was taken for me.  Each display can be clicked upon to open a website relating to the picture. 

This is an alternate view of my Library.

You can notice on top of the screenshot appears a toolbar asking permission to open a web browser.  This occurs once you click the display.  Here this display is of me playing a MMROPG (massive multiplayer role playing game) called "Star Wars the Old Republic."  Games such as this require the same techniques and operations as Immersive Education because it allows multiple people to access the same virtual world.

 This final picture is a display of a cube placed in my Library that renders the web page to this exact blog.  

This is a final exercise from the Immersive Education course that I am taking at Boston College. This course is called Discover Computer Graphics.  For details, visit the Immersive BC portal at http://ImmersiveEducation.org/@/bc

Thursday, December 5, 2013

Final 6 Steps 1-4

Step 1-2: Here in these two images I have created my account and a few "spaces."  I practiced with a few layers until I found one a favored.  The second image is me logging into my "space."


Step 3: Here in these images I began construction.  I created a bridge like structure over the sea, that is inscribed "Shanahan's Immersive Library."  Also I began to alter the environment such as the sky.




Step 4: Here I am experimenting with Meshmoon's building tools that support bitmap graphics.  I also began linking these blocks to websites.  In the last image you can see one block is linked to Google and the other is linked to my blog.

Wednesday, December 4, 2013

Immersive Libraries and Museums

The Libraries and Museum Technology Working Group (LAM. TWG) Charter aim to define standards and help evolve applications that relate to the subject of Immersive Education.  The purpose is the provide information regarding virtual worlds and the significant possibilities those virtual environments provide for educational benefits.

In the modern age of technological possibility, Libraries and Museum TWG make use of learning services transcending physical space.  In traditional libraries one is dependent upon printed scripts, articles, and books in order to gain access to knowledge.  However at Libraries and Museums TWG, virtual libraries and virtual museums provide education information through scripts and writing as well as three dimensional photos, videos, sound, animation, and virtual communication in a collaborative environment.  All this is available to everyone, no matter where in the world one may be. The Libraries and Museum TWG work toward providing these new tools of education benefit at a location that knows no boundaries.  Many people from all over the globe can now collaborate and educate virtually together.

The Libraries and Museums TWG do not aim to end the need for librarians, just to simply alter their roles and responsibilities.  As time continues, technology improves and at a speed that seems to be shorter and shorter.  The Libraries and Museums TWG require the need for librarians to continually update and alter provided resources and educational tools to reflect the time and technology.

The Chair Members of Libraries and Museums TWG are Jerome Yavarkovsky and Melissa A. Carrillo.  The Libraries and Museum TWG is open to all members of the Immersive Education Initiative that have one of three criteria, experience with real-world libraries or museums, or experience with digital libraries or museums, or extensive experience developing or using virtual worlds, simulators, video games or full augmented or mixed reality.

The Libraries and Museums Technology Working Group website can be found at The Journal of Immersive Education.

Source: "Immersive Education Libraries and Museums Technology Working Group (LAM.TWG)"




Tuesday, December 3, 2013

WebGL Chrome Experiments the FAIL IN FIREFOX

The Following Worked in Firefox:
Lilypad
Sudoku Helper
Brain Reslicing
Goo Video Sphere
Saint Jean Cathedral 
Kine Man Interactive 3D Skeleton 
Wager Field
Maze 3D- WebGL
Pits Special Demo
Are You Being Watched?
Project Windstorm
Car Visualizer
The Hobbit
Little WorkShop
Chaos to Perfection
Cross Hatching 
Skin
Google Map Cube
Depth of Field
WebGL Terrain 
Space Run 3D II
Tron
100,000 Stars 
WebGL Bookcase
Squishy Earth
WebGL Attractors Trip
Goodbye Silverstein 
Spherical Environmental Mapping

The Following Failed in Firefox:
Just A Reflector
Find Your Way to Oz

Thursday, November 21, 2013

WebGL Chrome Experiments using Google Browser

Example 1: Google Map Cube

 Here in this experiment you travel through a cubic New York, Paris, Tokyo, and many other great cities around the world.  We are all familiar with Google Maps, and this is the same basic concept except on a three dimensional aspect.  This is also a game in which a marble ball must be rolled to a specific destination on the cube.  The viewer must move the cube with the mouse in order the maneuver the ball through the streets and to the desired destination. 



Example 2: Depth of Field
Depth of Field was a video of a group of marble balls taking different shapes as a group.  This video was in extremely high definition and amusing to watch.  This was a short animation but it surly shows the growing possibilities of receiving high quality three dimensional content inside a web browser without a plug in.




Example 3: WebGL Terrain 
Here is this experiment, we are again shown the possibilities of being delivered high quality three dimensional content.  This Terrain video gives us a brilliant animation of parrots flying over a landscape.  The birds fly into focus and then out.  With the addition of the music this experiment becomes an exciting adventure.